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Sandy's Forum _ AS2 1.x versions _ Sprite2D with image Skin

Posted by: OneManNL Feb 23 2007, 01:10 PM

Hi All,

I`m new to the Sandy class but what i have seen WOW.

I have read the tutorials and have searched this forum but i could not find my answer to my question.
In the past i have done some things in OpenGL in combination with Java so i know some things about 3d environments. So a bit of information now my question.

I would like to have a Sprite2D with a image Skin (the image is inside my library).
The only thing i want to do with this Sprite2D is to play with the camera movement.

Could any one help me please.

Regards OneManNL

Posted by: kiroukou Feb 23 2007, 01:25 PM

Hi and Welcome,

If you are using the 1.2 BETA 2 jsut give the library export link of your image to the constructor of a MovieSkin.

After that attach the movieskin to your Sprite instance.

If you are suing the 1.1, make MYMC = _root.attachMovie(LinkName, depth );
and give MYMC movieclip to the MovieSkin constructor, and set once again the skin to your sprite wink.gif

++

And

Posted by: OneManNL Feb 23 2007, 03:14 PM

QUOTE(kiroukou @ Feb 23 2007, 02:25 PM) *

Hi and Welcome,

If you are using the 1.2 BETA 2 jsut give the library export link of your image to the constructor of a MovieSkin.

After that attach the movieskin to your Sprite instance.

If you are suing the 1.1, make MYMC = _root.attachMovie(LinkName, depth );
and give MYMC movieclip to the MovieSkin constructor, and set once again the skin to your sprite wink.gif

++

And


Thnx for the quick response, but d oyou have some code for me for the createScene function. Because i`m a little bit lost today. Have been programming since 8 o clock this morning (NL time) .

Posted by: Petit Feb 24 2007, 02:34 AM

QUOTE(OneManNL @ Feb 23 2007, 04:14 PM) *

Thnx for the quick response, but d you have some code for me for the createScene function. Because i`m a little bit lost today. Have been programming since 8 o clock this morning (NL time) .

Maybe you're programming too hard smile.gif
That's dangerous!

Now, if you use Sandy 1.1, why don't you take a look at my "http://www.petitpub.com/labs/media/flash/sandy/sprites.shtml" tutorial.
On the other hand, if you are using the 1.2 beta, I'm as lost as you are blink.gif

Posted by: OneManNL Feb 26 2007, 07:06 AM

QUOTE(Petit @ Feb 24 2007, 03:34 AM) *

Maybe you're programming too hard smile.gif
That's dangerous!

Now, if you use Sandy 1.1, why don't you take a look at my "http://www.petitpub.com/labs/media/flash/sandy/sprites.shtml" tutorial.
On the other hand, if you are using the 1.2 beta, I'm as lost as you are blink.gif


I think so, today i`m going to try it again. I`m using 1.2 beta. When i finish my work with 100% i will let it know of course.

Posted by: OneManNL Feb 26 2007, 12:22 PM

After anther few hours a have used version 1.1 of the great Sandy class and now it works great.

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