Posted by: OneManNL Feb 23 2007, 01:10 PM
Hi All,
I`m new to the Sandy class but what i have seen WOW.
I have read the tutorials and have searched this forum but i could not find my answer to my question.
In
the past i have done some things in OpenGL in combination with Java so
i know some things about 3d environments. So a bit of information now
my question.
I would like to have a Sprite2D with a image Skin (the image is inside my library).
The only thing i want to do with this Sprite2D is to play with the camera movement.
Could any one help me please.
Regards OneManNL
Posted by: kiroukou Feb 23 2007, 01:25 PM
Hi and Welcome,
If you are using the 1.2 BETA 2 jsut give the library export link of your image to the constructor of a MovieSkin.
After that attach the movieskin to your Sprite instance.
If you are suing the 1.1, make MYMC = _root.attachMovie(LinkName, depth );
and give MYMC movieclip to the MovieSkin constructor, and set once again the skin to your sprite 
++
And
Posted by: OneManNL Feb 23 2007, 03:14 PM
QUOTE(kiroukou @ Feb 23 2007, 02:25 PM)

Hi and Welcome,
If you are using the 1.2 BETA 2 jsut give the library export link of your image to the constructor of a MovieSkin.
After that attach the movieskin to your Sprite instance.
If you are suing the 1.1, make MYMC = _root.attachMovie(LinkName, depth );
and give MYMC movieclip to the MovieSkin constructor, and set once again the skin to your sprite

++
And
Thnx
for the quick response, but d oyou have some code for me for the
createScene function. Because i`m a little bit lost today. Have been
programming since 8 o clock this morning (NL time) .
Posted by: Petit Feb 24 2007, 02:34 AM
QUOTE(OneManNL @ Feb 23 2007, 04:14 PM)

Thnx
for the quick response, but d you have some code for me for the
createScene function. Because i`m a little bit lost today. Have been
programming since 8 o clock this morning (NL time) .
Maybe you're programming too hard

That's dangerous!
Now,
if you use Sandy 1.1, why don't you take a look at my
"http://www.petitpub.com/labs/media/flash/sandy/sprites.shtml" tutorial.
On the other hand, if you are using the 1.2 beta, I'm as lost as you are
Posted by: OneManNL Feb 26 2007, 07:06 AM
QUOTE(Petit @ Feb 24 2007, 03:34 AM)

Maybe you're programming too hard

That's dangerous!
Now,
if you use Sandy 1.1, why don't you take a look at my
"http://www.petitpub.com/labs/media/flash/sandy/sprites.shtml" tutorial.
On the other hand, if you are using the 1.2 beta, I'm as lost as you are

I think so, today i`m going to try it again. I`m using 1.2 beta. When i finish my work with 100% i will let it know of course.
Posted by: OneManNL Feb 26 2007, 12:22 PM
After anther few hours a have used version 1.1 of the great Sandy class and now it works great.