QUOTE(Petit @ May 20 2007, 11:59 AM)

Sounds strange. Would you have any code to demo the problem?
Well,
whaddayouknow? I tried to recode this bug.. but couldn't! The problem
was solved because I had to rewrite the routine, so I thought to
quickly put the bug back in and paste the code here.. I must have made
a mistake with the texture indexes I use.. (I created a TextureManager
that loads all jpegs upfront and holds an object with id's. On creating
the Object3D's I also create an array which holds references to those
objects and their positions, translations, etc. and the id's of the
appropriate textures in the TextureManager)
As soon as this
project is done I'll put some sources up here. Can't do that at the
moment, for the website it's for is not live yet and I think our (big
and paying) customer wouldn't appreciate ;-)
by the way, your extensive tutorials gave me a very good kickstart to understanding Sandy. So thanks a lot for that!