Packagesandy.primitive
Classpublic final class PrimitiveMode

The PrimitiveMode class defines modes of creation for some primitives. p>Some of the Sandy primitives are created in one of two modes, the TRI mode and the QUAD mode.
In QUAD mode the surfaces of the object is built up by rectangular polygons, in TRI mode they are triangles.

The TRI mode makes for a better perspective distortion for textures, while the QUAD mode gives better performance.



Public Constants
 ConstantDefined by
  QUAD : String = "quad"
[static]
PrimitiveMode
  TRI : String = "tri"
[static]
PrimitiveMode
Constant detail
QUADconstant
public static const QUAD:String = "quad"
TRIconstant 
public static const TRI:String = "tri"