The PrimitiveMode class defines modes of creation for some primitives.
p>Some of the Sandy primitives are created in one of two modes,
the TRI mode and the QUAD mode.
In QUAD mode the surfaces of the object is built up by rectangular polygons,
in TRI mode they are triangles.
The TRI mode makes for a better perspective distortion for textures,
while the QUAD mode gives better performance.
public static const QUAD:String = "quad"
public static const TRI:String = "tri"
ASDoc: Preliminary documentation for the Sandy 3D Engine, version 3.0.1