The Quaternion class is experimental and not used in this version.
It is not used at the moment in the library, but should becomes very usefull soon.
It should be stable but any kind of comments/note about it will be appreciated.
[ToDo: Check the use of and comment this class ]
public var w:Number
public var x:Number
public var y:Number
public var z:Number
public function Quaternion(px:Number = 0, py:Number = 0, pz:Number = 0, pw:Number = 0)
Creates a quaternion.
[ToDo: What's all this here? ]
Parameters
| px:Number (default = 0) |
| |
| py:Number (default = 0) |
| |
| pz:Number (default = 0) |
| |
| pw:Number (default = 0) |
public function toString():String
Returns a string representing this quaternion.
Returns
| String — The string representatation
|
ASDoc: Preliminary documentation for the Sandy 3D Engine, version 3.0.1