Sandy specific data structures
| Class | Description | |
|---|---|---|
| BezierPath | A 3D Bézier path. | |
| Edge3D |
The Edge3D represent a shape3D. |
|
| Matrix4 | A 4x4 matrix for transformations in 3D space. | |
| Plane | A plane in 3D space. | |
| Polygon | Polygon's are the building blocks of visible 3D shapes. | |
| PrimitiveFace | PrimitiveFace is a tool for generated primitive, allowing users (for some specifics primitives) to get the face polygon array to have an easier manipulation. | |
| Quaternion | The Quaternion class is experimental and not used in this version. | |
| UVCoord | A 2D coordinate point on a texture that corresponds to a vertex of a polygon in 3D space. | |
| Vector | A point in 3D world. | |
| Vertex | A vertex of a 3D mesh or polygon. |