Node classes for building the scenegraph



Interfaces
 InterfaceDescription
 IDisplayable The IDisplayable interface should be implemented by all visible objects.
Classes
 ClassDescription
 ATransformable ABSTRACT CLASS - super class for all movable objects in the object tree.
 Camera3D The Camera3D class is used to create a camera for the Sandy world.
 Geometry3D The Geometry3D class holds a complete description of the geometry of a Shape3D.
 Group The Group class is used for branch nodes in the Sandy object tree.
 Node ABSTRACT CLASS - Base class for all nodes in the object tree.
 Shape3D The Shape3D class is the base class of all true 3D shapes.
 Sprite2D The Sprite2D class is use to create a 2D sprite.
 Sprite3D The Sprite3D class is use to create a 3D sprite.
 TransformGroup The TransformGroup class is used to create transform group.