Node classes for building the scenegraph
Interfaces
| | Interface | Description |
| | IDisplayable |
The IDisplayable interface should be implemented by all visible objects. |
Classes
| | Class | Description |
| | ATransformable |
ABSTRACT CLASS - super class for all movable objects in the object tree. |
| | Camera3D |
The Camera3D class is used to create a camera for the Sandy world. |
| | Geometry3D |
The Geometry3D class holds a complete description of the geometry of a Shape3D. |
| | Group |
The Group class is used for branch nodes in the Sandy object tree. |
| | Node |
ABSTRACT CLASS - Base class for all nodes in the object tree. |
| | Shape3D |
The Shape3D class is the base class of all true 3D shapes. |
| | Sprite2D |
The Sprite2D class is use to create a 2D sprite. |
| | Sprite3D |
The Sprite3D class is use to create a 3D sprite. |
| | TransformGroup |
The TransformGroup class is used to create transform group. |
ASDoc: Preliminary documentation for the Sandy 3D Engine, version 3.0.1