Packagesandy.view
Classpublic class CullingState

Used to identify the culling state of an object.

A 3D object can be completely or partly inside the frustum of the camera,
or compleately outside. These are teh culling states.



Public Methods
 MethodDefined by
  
CullingState(p_sState:String)
Sets the value of this culling state.
CullingState
  
toString():String
CullingState
Public Constants
 ConstantDefined by
  INSIDE : CullingState
[static] INSIDE means that the object is completely inside the frustum, and should be rendered.
CullingState
  INTERSECT : CullingState
[static] INTERSECT means that the object intersects one or more planes of the frustum, and should be partly rendered.
CullingState
  OUTSIDE : CullingState
[static] OUTSIDE means that the object is completely outside the frustum, and should not be rendered..
CullingState
Constructor detail
CullingState()constructor
public function CullingState(p_sState:String)

Sets the value of this culling state.

Parameters
p_sState:String
Method detail
toString()method
public function toString():String

Returns
String
Constant detail
INSIDEconstant
public static const INSIDE:CullingState

INSIDE means that the object is completely inside the frustum, and should be rendered.

INTERSECTconstant 
public static const INTERSECT:CullingState

INTERSECT means that the object intersects one or more planes of the frustum, and should be partly rendered.

OUTSIDEconstant 
public static const OUTSIDE:CullingState

OUTSIDE means that the object is completely outside the frustum, and should not be rendered..