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d — Property in class sandy.core.data.Plane
data — Property in class sandy.util.LoaderQueue
DEFAULT_APPEARANCE — Static property in class sandy.core.scenegraph.Shape3D
Default appearance for Shape3D instances.
DEFAULT_FILL_COLOR — Static property in class sandy.materials.MovieMaterial
Default color used to draw the bitmapdata content with.
DEFAULT_FILL_COLOR — Static property in class sandy.materials.VideoMaterial
Default color used to draw the bitmapdata content with.
DEFAULT_HEIGHT — Static property in class sandy.primitive.Cylinder
Default height
DEFAULT_LARGE_RADIUS — Static property in class sandy.primitive.Torus
Default large radius of Torus
DEFAULT_MATERIAL — Static property in class sandy.core.scenegraph.Shape3D
Default material for the DEFAULT_APPEARANCE object
DEFAULT_RADIUS — Static property in class sandy.primitive.Cylinder
Default radius
DEFAULT_RADIUS — Static property in class sandy.primitive.Sphere
Default radius
DEFAULT_SCALE — Static property in class sandy.primitive.Cylinder
Default scale of Cylinder texture
DEFAULT_SCALE — Static property in class sandy.primitive.Sphere
Default scale
DEFAULT_SCALE — Static property in class sandy.primitive.Torus
Default scale of Torus texture
DEFAULT_SEGMENTSH — Static property in class sandy.primitive.Cylinder
Default for number of segments vertically
DEFAULT_SEGMENTSH — Static property in class sandy.primitive.Sphere
Default value for number of segments vertically
DEFAULT_SEGMENTSH — Static property in class sandy.primitive.Torus
Default value for number of segments vertically
DEFAULT_SEGMENTSW — Static property in class sandy.primitive.Cylinder
Default value for number of segments horizontally
DEFAULT_SEGMENTSW — Static property in class sandy.primitive.Sphere
Default value for number of segments horizontally
DEFAULT_SEGMENTSW — Static property in class sandy.primitive.Torus
Default value for number of segments horizontally
DEFAULT_SMALL_RADIUS — Static property in class sandy.primitive.Torus
Default small radius of Torus
Delegate — Class in package sandy.commands
Delegate(f, ... rest) — Constructor in class sandy.commands.Delegate
depth — Property in class sandy.core.data.Polygon
The z depth of this polygon.
depth — Property in interface sandy.core.scenegraph.IDisplayable
depth — Property in class sandy.core.scenegraph.Shape3D
The depth of this object.
depth — Property in class sandy.core.scenegraph.Sprite2D
The depth to draw this sprite at.
depth — Property in class sandy.core.scenegraph.Sprite3D
The depth to draw this sprite at.
deserialize(convertFrom) — Method in class sandy.core.data.Vector
Sets the elements of this vector from a string representation.
deserialize(convertFrom) — Method in class sandy.core.data.Vertex
Sets the elements of this vertex from a string representation.
destroy() — Method in class sandy.core.data.Polygon
Destroys the sprite attache to this polygon.
destroy() — Method in class sandy.core.light.Light3D
destroy() — Method in class sandy.core.scenegraph.Camera3D
Delete the camera node and clear its displaylist.
destroy() — Method in class sandy.core.scenegraph.Node
Delete this node and all its child nodes.
destroy() — Method in class sandy.core.scenegraph.Shape3D
Destroy this object and all its faces container object is removed, and graphics cleared.
det() — Method in class sandy.core.data.Matrix4
Returns the determinant of this 4x4 matrix.
det(m:sandy.core.data:Matrix4) — Static method in class sandy.math.Matrix4Math
Computes the determinant of a Matrix4 matrix.
det3x3() — Method in class sandy.core.data.Matrix4
Returns the determinant of the upper left 3x3 sub matrix of this matrix.
det3x3(m:sandy.core.data:Matrix4) — Static method in class sandy.math.Matrix4Math
Computes the 3x3 determinant of a Matrix4 matrix.
disable — Property in class sandy.core.scenegraph.ATransformable
Disable the local transformations applied to this Node if set to false.
DISABLED — Constant static property in class sandy.parser.Parser3DSChunkTypes
display(p_oScene:sandy.core:Scene3D, p_oContainer) — Method in class sandy.core.data.Polygon
Displays this polygon on its container if visible.
display(p_oScene:sandy.core:Scene3D, p_oContainer) — Method in interface sandy.core.scenegraph.IDisplayable
display(p_oScene:sandy.core:Scene3D, p_oContainer) — Method in class sandy.core.scenegraph.Shape3D
Performs a z-sorting and renders the objects visible polygons.
display(p_oScene:sandy.core:Scene3D, p_oContainer) — Method in class sandy.core.scenegraph.Sprite2D
Displays this sprite.
display(p_oScene:sandy.core:Scene3D, p_oContainer) — Method in class sandy.core.scenegraph.Sprite3D
Displays this sprite.
dispose() — Method in class sandy.core.Scene3D
Dispose all the resources of this given scene.
dispose() — Method in class sandy.core.scenegraph.Geometry3D
Dispose all the geometry ressources.
distance(p_oPoint:sandy.core.data:Vector) — Method in class sandy.bounds.BSphere
Returns the distance of a point from the surface.
distanceToPoint(p_oPlane:sandy.core.data:Plane, p_oPoint:sandy.core.data:Vector) — Static method in class sandy.math.PlaneMath
Computes the distance between a plane and a 3D point (a vector here).
dot(w:sandy.core.data:Vector) — Method in class sandy.core.data.Vector
Computes and returns the dot product between this vector and the specified vector.
dot(w:sandy.core.data:Vertex) — Method in class sandy.core.data.Vertex
Returns the dot product between this vertex and a specified vertex.
dot(p_oV:sandy.core.data:Vector, p_oW:sandy.core.data:Vector) — Static method in class sandy.math.VectorMath
Computes the dot product the two 3D vectors.
dot(p_oV:sandy.core.data:Vertex, p_oW:sandy.core.data:Vertex) — Static method in class sandy.math.VertexMath
Computes the dot product of the two vertices.
draw(p_oGraphics, p_oPolygon:sandy.core.data:Polygon, p_oMaterial:sandy.materials:Material, p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.attributes.GouraudAttributes
draw(p_oGraphics, p_oPolygon:sandy.core.data:Polygon, p_oMaterial:sandy.materials:Material, p_oScene:sandy.core:Scene3D) — Method in interface sandy.materials.attributes.IAttributes
draw(p_oGraphics, p_oPolygon:sandy.core.data:Polygon, p_oMaterial:sandy.materials:Material, p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.attributes.LightAttributes
Draw the attribute onto the graphics object to simulate the flat shading.
draw(p_oGraphics, p_oPolygon:sandy.core.data:Polygon, p_oMaterial:sandy.materials:Material, p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.attributes.LineAttributes
Draw the edges of the polygon into the graphics object.
draw(p_oGraphics, p_oPolygon:sandy.core.data:Polygon, p_oMaterial:sandy.materials:Material, p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.attributes.MaterialAttributes
draw(p_oGraphics, p_oPolygon:sandy.core.data:Polygon, p_oMaterial:sandy.materials:Material, p_oScene:sandy.core:Scene3D) — Method in class sandy.materials.attributes.OutlineAttributes
Draw the outline edges of the polygon into the graphics object.
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