| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b — Property in class sandy.core.data.Plane | |
| back — Property in class sandy.primitive.SkyBox | |
| BACK — Constant static property in class sandy.parser.Parser3DSChunkTypes | |
| backMaterial — Property in class sandy.materials.Appearance | |
| The back material held by this appearance | |
| BBox — Class in package sandy.bounds | |
The BBox object is used to clip the object faster. |
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| BBox(p_min:sandy.core.data:Vector, p_max:sandy.core.data:Vector) — Constructor in class sandy.bounds.BBox | |
Creates a new BBox instance by passing the min and the max Vector. |
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| BezierPath — Class in package sandy.core.data | |
| A 3D Bézier path. | |
| BezierPath() — Constructor in class sandy.core.data.BezierPath | |
| Creates a new Bézier path. | |
| BezierUtil — Class in package sandy.util | |
| Utility class for Bézier calculations. | |
| BITMAP — Constant static property in class sandy.materials.MaterialType | |
| Constant value representing the BitmapMaterial | |
| BitmapMaterial — Class in package sandy.materials | |
| Displays a bitmap on the faces of a 3D shape.. | |
| BitmapMaterial(p_oTexture, p_oAttr:sandy.materials.attributes:MaterialAttributes, p_nPrecision) — Constructor in class sandy.materials.BitmapMaterial | |
| Creates a new BitmapMaterial. | |
| BitmapUtil — Class in package sandy.util | |
| Utility class for Bitmap calculations. | |
| BOGUS — Constant static property in class sandy.parser.Parser3DSChunkTypes | |
| bottom — Property in class sandy.primitive.SkyBox | |
| BOTTOM — Constant static property in class sandy.parser.Parser3DSChunkTypes | |
| BOTTOM — Constant static property in class sandy.view.Frustum | |
| boundingBox — Property in class sandy.core.scenegraph.Node | |
| The bounding box of this node IMPORTANT: Do not modify it unless you perfectly know what you are doing | |
| boundingSphere — Property in class sandy.core.scenegraph.Node | |
| The bounding sphere of this node IMPORTANT: Do not modify it unless you perfectly know what you are doing | |
| Box — Class in package sandy.primitive | |
| The Box class is used for creating a cube or box primitive ( cuboid ). | |
| Box(p_sName, p_nWidth, p_nHeight, p_nDepth, p_sMode, p_nQuality) — Constructor in class sandy.primitive.Box | |
| Creates a Box primitive. | |
| boxInFrustum(box:sandy.bounds:BBox) — Method in class sandy.view.Frustum | |
| Returns the culling state for the passed bounding box. | |
| broadcaster — Property in class sandy.core.data.Polygon | |
| The broadcaster property. | |
| broadcaster — Property in class sandy.core.scenegraph.Node | |
|
The broadcaster
The broadcaster is used to send events to listeners. |
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| broadcastEvent(e) — Method in class sandy.events.BubbleEventBroadcaster | |
| _broadcastEvent(c, e) — Method in class sandy.events.EventBroadcaster | |
| broadcastEvent(e) — Method in class sandy.events.EventBroadcaster | |
| BSphere — Final class in package sandy.bounds | |
The BSphere object is used to clip the object faster. |
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| BSphere() — Constructor in class sandy.bounds.BSphere | |
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Create a new |
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| BubbleEvent — Class in package sandy.events | |
| BubbleEvent(e, oT, p_Evt) — Constructor in class sandy.events.BubbleEvent | |
| Constructs a new { | |
| BubbleEventBroadcaster — Final class in package sandy.events | |
| BubbleEventBroadcaster() — Constructor in class sandy.events.BubbleEventBroadcaster | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |